Technology, as we all know, involves creating material instruments. These instruments can be used in human interactions with nature or to achieve human goals and objectives. It also involves the invention of processes that improve or make possible existing activities or new ones. It’s important to note that, for something so frequently mentioned and talked about, the precise meaning of technology is unclear to many people. Some equate it to gadgets, while others think somewhat hazily of modern advancements like cars or robots.
In the enterprise world, technology often refers to what we call IT, or information technology. It covers the hardware, software and network infrastructure that powers everything we do on our computers and devices. In this context, it’s often thought of as a means to increase productivity and efficiency across multiple spheres of our work.
But this definition misses the point of what technology really is. Science focuses on necessity and universality; technology, on contingencies and behavior in specific situations. Anyone who wants to apply science via technology must first reason through the resulting constraints and requirements.
Technology is also a tool that can be used to unleash a child’s creativity and imagination. Digital art and video editing software are just a few examples. The Internet allows children to explore their interests outside the limitations of traditional educational resources, while virtual simulations help them to expand their knowledge of history and other subjects. In addition, online communication tools allow learners to collaborate and communicate with teachers and classmates – even when they are on opposite sides of the world.